The Huddle escapes confinement, crashing through offices, killing some of the scientists in its path. After disconnecting the rods, the boy is pulled into the Huddle. The boy enters the chamber and discovers a large blob-like creature, the Huddle, made of humanoid limbs connected to four control rods. The boy eventually comes across an underwater siren-like creature that attaches a device to him, allowing him to breathe underwater.Ĭontinuing through the office and laboratories, the boy sees scientists observing a large spherical chamber. While traversing these areas, the boy uses a mind-control helmet to control lifeless grey bodies. Beyond the city is a large factory of flooded rooms, a shock wave atrium, and a laboratory environment where scientists perform underwater experiments on bodies. The boy uses the farm animals and equipment to escape to a seemingly-abandoned city where lines of zombie-like people are moved through mind control. He escapes the guards, then crosses a road where a block has been set up with more vehicles and guards, to a farm where parasitic worms cause pigs to run rampant. While running through a forest, he encounters masked guards with flashlights, as well as vehicles with mounted spotlights, and fierce guard dogs. If the character dies, the game continues from the most recent checkpoint.Ī boy slides down a rocky incline. As in the predecessor game Limbo, these deaths are presented realistically and are often graphic. The boy can die in various ways, such as being shot with a tranquilizer dart, mauled by dogs, ensnared by security machines, blown apart by shockwaves, or drowning. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending. At various points in the game, the player may discover hidden rooms containing glowing orbs. The boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game.
The game is also mostly silent, with the exception of occasional musical cues. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game.
The game was released for Xbox One on June 29, 2016, Microsoft Windows on July 7, PlayStation 4 on August 23, for iOS and Apple TV on Decemand for Nintendo Switch on June 28, 2018. Inside premiered at Microsoft's E3 2014 conference, with a planned release in 2015. The game was partially funded by a grant from the Danish Film Institute. The team switched to Unity to simplify development, adding their own rendering routines, later released as open source, to create a signature look. Playdead began work on Inside shortly after the release of Limbo, using Limbo's custom game engine. It is the spiritual successor to Playdead's 2010 game Limbo, and features similar 2.5D gameplay. The player controls a boy in a dystopic world, solving environmental puzzles and avoiding death. The game was released for iOS in December 2017. Inside (stylized as INSIDE) is a puzzle-platformer adventure game developed and published by Playdead in 2016 for PlayStation 4, Xbox One and Microsoft Windows.